A downloadable game for Windows

when you come to the balcony you have to climb the wall, and the wall jump is on.

W-A-S-D to move,

 Left shift to dash and attack,

 Q to shoot arrows,

 space to jump.

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shadow calls.rar 22 MB

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This is a game that I think is massively held back by one issue: the wall jump controls. I don't know if I'm doing it wrong or misunderstanding or anything, since the game itself doesn't explain how the wall jump works (I wouldn't have even known there was a wall jump if it wasn't for the itch.io page). My general experience with wall jumps in other games is that I just need to hold towards the wall and then hit jump, simple enough. In this game though, doing that will just shuffle me an inch up the wall, doing effectively nothing other than wasting the jump. Instead I need to hold towards the wall, hit jump, and instantly stop holding towards the wall to get any height. For what seems to have been intended as a major game mechanic, this feels incredibly clunky and awkward.

If the wall jump didn't feel so bad to use, I think there'd be something worth playing, but as is I couldn't justify playing too much of it.

(4 edits)

@MuffintreeGames

First, you have to press space and hold on to the wall while going towards the direction you are going, if you do not take your hand off the button of the direction you are going, you can stay on the wall. As soon as you take your hand off the key, you have to press the spacebar immediately and then you have to press the button of the direction you will jump.

I know it's a bit difficult and I may not be able to explain it, but once you play the game a little, you get used to the wall jump.

 You can look the video which is just below.

we are new to this coding stuff sorry.

(6 edits)

@MuffintreeGames


Hello friend. Game dev for this stupid game here. Thank you for your feedback. Sorry about the wall jump problem. If we have time to work on the game, We may release a new version with the fixed wall jump. Please keep in mind that we are new to coding and we might not have enough experience to fix it.